JayJay Global Moderator


Posts: 667 Points: 1742 Join date: 2010-10-23 Age: 16
 | Subject: Sabotage (SHADEs of Manhattan 2) by SeanAltly updated Sun Nov 21, 2010 4:10 pm | |
|  http://www.mugenguild.com/seanaltly | SeanAltly wrote: | ****Update November 21st, 2010****
Hey guys, just wanted to let you know that I released an update for Sabotage with the help of Kamekaze. Here's what's updated:
-First of all, the AI has been totally revamped by Kamekaze. You'll notice the difference, trust me. -Most of benimarucollider's complaints from above have been addressed. Specifically: -Fixed the launcher problem -Added low hitting normals -Fixed sweep/juggle issue -Fixed the throw problem -Added clsns to his backwards dodge (Jive) -The biggest one though is that I've decided to not have normals do block damage anymore. I am fully aware that I was going against the grain by doing that since normals don't usually do block damage in professional games, bit I liked the idea of it myself. However, we've decided that since the SHADEs 2 full game has a Guard Crush system, that normals doing block damage isn't necessary. All of my released SHADEs 2 characters will be getting this update soon. -Changed the command for his DM to QCF,QCF+K for easier execution since OrochiGill had said it was a bit unreliable, and I realized the previous command (QCF,HCB+P) was in conflict with his Double German Suplex command (HCB+P).
I think that's about it. Enjoy the update guys, I hope it makes him a better character overall. |
|
|