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     Sabotage (SHADEs of Manhattan 2) by SeanAltly updated

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    JayJay
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    PostSubject: Sabotage (SHADEs of Manhattan 2) by SeanAltly updated   Sun Nov 21, 2010 4:10 pm



    http://www.mugenguild.com/seanaltly

    SeanAltly wrote:
    ****Update November 21st, 2010****

    Hey guys, just wanted to let you know that I released an update for Sabotage with the help of Kamekaze. Here's what's updated:

    -First of all, the AI has been totally revamped by Kamekaze. You'll notice the difference, trust me.
    -Most of benimarucollider's complaints from above have been addressed. Specifically:
    -Fixed the launcher problem
    -Added low hitting normals
    -Fixed sweep/juggle issue
    -Fixed the throw problem
    -Added clsns to his backwards dodge (Jive)
    -The biggest one though is that I've decided to not have normals do block damage anymore. I am fully aware that I was going against the grain by doing that since normals don't usually do block damage in professional games, bit I liked the idea of it myself. However, we've decided that since the SHADEs 2 full game has a Guard Crush system, that normals doing block damage isn't necessary. All of my released SHADEs 2 characters will be getting this update soon.
    -Changed the command for his DM to QCF,QCF+K for easier execution since OrochiGill had said it was a bit unreliable, and I realized the previous command (QCF,HCB+P) was in conflict with his Double German Suplex command (HCB+P).

    I think that's about it. Enjoy the update guys, I hope it makes him a better character overall.
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